3/18/2012

不同影片的數據量

Quality Size per min Theoretical Time Act Time Speed Req Mbps 1080 25 3.41 4.27 426.7 3.4 720 15 2.05 2.56 256.0 2.0 480 6 0.82 1.02 102.4 0.8 360 4.5 0.61 0.77 76.8 0.6 240 2.3 0.31 0.39 39.3 0.3

2/19/2012

跌了一支筆 不是怕貴 而是怕失去一個夥伴

今天朋友借了一支LAMY 筆我用,
我就不是不敢買一過百元的工作筆~
1. 很怕不見
2. 少了一個換款的機會
3. 如擁有一支,我就會有出了一份情意結, 一份戀物的感覺

失去了~ 就很不開心, 因為失去一個一起努力合作的夥伴

很感性,但巨蟹座就是這樣

對每年愛的東西珍而重之,都舊物有種不離不棄的感情。

2/02/2012

Xcode and SourceTree

1. Create XCode Project and √ "Source Control:  Create local git repository for this project"
2. At SourceTree Add Working Copy

Then you can see your branch status

1/11/2012

網上化解公關災難技巧~

前題:一間公司被網民圍堵~
1. 洗太平地 ~ 將FACEBOOK, TWITTER的留言洗去,改PRIVACY
2. 調虎離山, 棄車保帥 ~ 製造一個虛假身份,講一些出位言論,之後網民群起而攻之,消耗網民的集中力, 令大眾失焦減其傷害度,忌多次使用。

1/08/2012

Android Developer Environment for my Mac


OS: Mac OSX 10.7(Lion)

Step
  1. Download and Install IDE
    Eclipse, IDE
  2. Download and Install Android SDK
    Android SDK, SDK
    - Hence Update Android SDK Manager
  3. Prepare for Game Engine
    Download Install Mercurial
    Mercurial, Versioning Control Tool

  4. Install Mercurial Eclipse Plugin for Eclipse IDE, http://www.javaforge.com/project/HGE
  5. Use Mercurial in AndEngine, Android 2D/OpenGL ES Game Engine
    CMD in Terminal:
    hg clone https://code.google.com/p/andengine/
    More: http://code.google.com/p/andengine/

    Import From Code.google.com - Mercurial SCM/Eclipse Plugin
  6. Import AndEngine Extension



  7. Create New Project and Refer AndEngine and related extension
  8. Download andengine.jar
  9. Create Folder, "lib", drag to andengine.jar and copy to workspace
  10. Extension are link source while complete import